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Air Gap

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Devlog

  • Air Gap Alpha 4
    July 09, 2019 by Eva Knight
    This update was mainly usability, with a proper(ish) tutorial, LoS indicators for lights, as well as some general UI improvements. You can also now delete placed components by dragging to the bin, an... Continue reading
  • Air Gap Alpha 3
    April 11, 2019 by Eva Knight#devlog, #alpha, #airgap
    I've been working on and off with this build for a few months now, and I think it's in a good place! It's had some playtesting and I've implemented much of the feedback, though let me know if the game... Continue reading
  • Air Gap Alpha 2
    November 04, 2018 by Eva Knight
    Only worked on the order of about 8 hours on this over the past month, but slowly making progress. I've been moving more of the level editing stuff out of the Unity editor and into in-game controls. I... Continue reading
  • Air Gap alpha 1
    October 01, 2018 by Eva Knight#Air Gap, #Alpha, #Update
    So I finally got around to actually working on this since the GGJ release. Primarily this has just been technical and design work. On the techical side, the main thing has been implementing level savi... Continue reading
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